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OpenGL's successor is ready to improve gaming graphics

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Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete and on-chip graphics, helping them avoid the layers of hardware overhead that normally slow things down. Khronos, the open-source group behind the standard, says it also reduces CPU overhead and improves multi-threaded performance. Delayed for several months, the version 1.0 driver is based on AMD's proprietary Mantle standard. Similar technology is used in the Xbox One and PS4 consoles to help them make the most of their relatively modest specs.

Source: Khronos


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